3D modeling, more than a job... a passion !
Whether is a unique model or an entire scene, a reproduction or a pure creation, I always put the best of myself in every projects, from the start till the end. Each step is more important than the previous one. My only goal is to provide the best quality possible.
Still learning everyday, the poursuit of perfection in the 3d world is an endless road. The only thing to do is keep working hard day after day and improve yourself, projects after projects.
Specialised in environment 3D, I usually work with blender for modeling. I love to work with hard surfaces, standard modeling or sculpting. I usually build my models in high or medium poly count. Meshes made of quads only or entirely triangulated for games purposes.
The texture workflow is really important for a realistic result and the compatibility with multiples softwares is my goal. That is why I mainly work with PBR textures.
The work is not finished... The model is born but not alive.
Cameras, lighting and rigging are some others really important parts to get the perfect final render, whether is an image or an animation.
If you are interested to see some of my previous work, check my portfolio just below.